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	<title>Comments on: Project NO. 3 : Unity Lightmapping tools (using Vray etc.)</title>
	<atom:link href="http://masteranza.wordpress.com/2009/07/21/project-no-3-unity-vray-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://masteranza.wordpress.com/2009/07/21/project-no-3-unity-vray-tools/</link>
	<description>Personal Science Blog</description>
	<lastBuildDate>Wed, 19 Jun 2013 00:31:18 +0000</lastBuildDate>
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	<item>
		<title>By: http://p30gap.ir</title>
		<link>http://masteranza.wordpress.com/2009/07/21/project-no-3-unity-vray-tools/#comment-2567</link>
		<dc:creator><![CDATA[http://p30gap.ir]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 12:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://masteranza.wordpress.com/?p=634#comment-2567</guid>
		<description><![CDATA[Sweet blog! I found it while browsing on Yahoo News. Do you 
have any suggestions on how to get listed in Yahoo News?
I&#039;ve been trying for a while but I never seem to get there! Thank you]]></description>
		<content:encoded><![CDATA[<p>Sweet blog! I found it while browsing on Yahoo News. Do you<br />
have any suggestions on how to get listed in Yahoo News?<br />
I&#8217;ve been trying for a while but I never seem to get there! Thank you</p>
]]></content:encoded>
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	<item>
		<title>By: Xin</title>
		<link>http://masteranza.wordpress.com/2009/07/21/project-no-3-unity-vray-tools/#comment-401</link>
		<dc:creator><![CDATA[Xin]]></dc:creator>
		<pubDate>Fri, 04 Dec 2009 17:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://masteranza.wordpress.com/?p=634#comment-401</guid>
		<description><![CDATA[Hi, I have just realized that it&#039;s not getting the direct shadows because I was using standard material. and yes you r right, VRay_RawTotalLightingMap is the better one to use.]]></description>
		<content:encoded><![CDATA[<p>Hi, I have just realized that it&#8217;s not getting the direct shadows because I was using standard material. and yes you r right, VRay_RawTotalLightingMap is the better one to use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: masteranza</title>
		<link>http://masteranza.wordpress.com/2009/07/21/project-no-3-unity-vray-tools/#comment-398</link>
		<dc:creator><![CDATA[masteranza]]></dc:creator>
		<pubDate>Wed, 02 Dec 2009 20:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://masteranza.wordpress.com/?p=634#comment-398</guid>
		<description><![CDATA[Hi, indeed it&#039;s using VRay_RawTotalLightingMap I&#039;ve been experimenting a bit and it gave the best results - if you&#039;ve got a another better proposition please write it here and I&#039;ll consider it.

Although you can change the way it&#039;s going to be rendered using Vray. You just have to start a first &#039;dummy&#039; bake (you can cancel it right after it starts) to prepare all your objects in Max&#039;s RenderToTexture. Then you&#039;ll be able to adjust it there and render by yourself (without &#039;Bake now!&#039; button which is overwritting the rendering settings inside RTT)]]></description>
		<content:encoded><![CDATA[<p>Hi, indeed it&#8217;s using VRay_RawTotalLightingMap I&#8217;ve been experimenting a bit and it gave the best results &#8211; if you&#8217;ve got a another better proposition please write it here and I&#8217;ll consider it.</p>
<p>Although you can change the way it&#8217;s going to be rendered using Vray. You just have to start a first &#8216;dummy&#8217; bake (you can cancel it right after it starts) to prepare all your objects in Max&#8217;s RenderToTexture. Then you&#8217;ll be able to adjust it there and render by yourself (without &#8216;Bake now!&#8217; button which is overwritting the rendering settings inside RTT)</p>
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	</item>
	<item>
		<title>By: Xin</title>
		<link>http://masteranza.wordpress.com/2009/07/21/project-no-3-unity-vray-tools/#comment-397</link>
		<dc:creator><![CDATA[Xin]]></dc:creator>
		<pubDate>Wed, 02 Dec 2009 19:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://masteranza.wordpress.com/?p=634#comment-397</guid>
		<description><![CDATA[Hi. Thanks for the great tool. Just had a go with vray. And it&#039;s only bakeing the GI pass(rawtotallighting pass). Which have no direct shadow in it. Is this a know issue?  Can I chose what element to bake?]]></description>
		<content:encoded><![CDATA[<p>Hi. Thanks for the great tool. Just had a go with vray. And it&#8217;s only bakeing the GI pass(rawtotallighting pass). Which have no direct shadow in it. Is this a know issue?  Can I chose what element to bake?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Osama Gamal</title>
		<link>http://masteranza.wordpress.com/2009/07/21/project-no-3-unity-vray-tools/#comment-344</link>
		<dc:creator><![CDATA[Osama Gamal]]></dc:creator>
		<pubDate>Sun, 26 Jul 2009 21:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://masteranza.wordpress.com/?p=634#comment-344</guid>
		<description><![CDATA[Very interesting, Good luck with the summer code :)]]></description>
		<content:encoded><![CDATA[<p>Very interesting, Good luck with the summer code <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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