Room Visualization Part 2 – Furniture and assigning Materials
- I’ve measured all my furniture and I constructed it using simple boxes and cylinders objects
- Details on window frame, such as the pull
- There are two things i can be glad off, the rest is shit.
- First: the furniture glossy background. However I didn’t see the final render (I’m doing the render while writting this)
- Second the glossy handle of the window
- mr Sky Portal Settings: filter set to dark grey in order make some normal view outside the window
- mr Photographic Exposure Control: changed preset to Daylight Indoor
- Final Gather Settings: In the main render bounces increased to 5, Image Precision: High, Final Gather Precision: High, in other renders everything is set to low with bounces 0.
- The window handling added to the window
- I’ve got a lot of problems in applying a proper texture such that my table doesn’t get too much highlights
- I noticed that more glossy promaterials rather than the unfinished one don’t get completly white when directing a lighting on it, so all my furniture was set to glossy even if it’s not so glossy at all in real.
- To sum up, 3ds max is great for modelling things, however when it comes to materials the issue is fimiliar to building a computer from home made parts… (materials editor in 3ds max = shit)
- It took me 7 hours to render the main scene… Moreover vista user control and system update screwed my 3dsmax a couple of time… (mad)
Open for comments and suggestions.
Filed under: 3dsmax, Informatics, Science, Visualization | 1 Comment
Tags: 3d, 3dsmax, design, materials, max, mental ray, room, studio, Visualization, viz