Lightmapping Tool for Maya and Mac [alpha]


Today I announce the first alpha version of External Lightmapping Tool that works not only with 3dsmax and Windows, but now also with Maya and Mac OSX.

So far the system was tested on Windows 7 and Mac OSX Snow Leopard with Maya 2010. The package can be downloaded from here:

How to use it?

1. Run a Unity project on which you’d like to use it, then open elt_maya.unitypackage

2. Open External Lightmapping Tool window (menu Window in Unity)

3. Point where the Maya application is installed and add objects to lightmap list and some lights to unity scene

4. Export scene (Maya should open)

More info how to use it can be found here:

The system works, but I’m not a Mac user neither Maya user, so I would like to hear suggestions from you, especially when it comes to render quality in Maya using BakeSets.

I would like to make it produce as high quality renderers as it can without tedious user preconfiguration.


3 Responses to “Lightmapping Tool for Maya and Mac [alpha]”

  1. 1 Diego A.

    I just tried it in my mac with a simple model, the results were great, found it much more streamlined than I thought it’d be.
    I’d been waiting for this!

    Thank you for this spectacular tool!

  2. 2 Diego A.

    I just tried doing another lightmap and noticed that Maya disappeared from the list of applications to use. it seems like it disappears every time the Lightmapping tool’s tab isnt active.

  3. This is a very good tip especially to those new to the blogosphere.

    Simple but very precise information… Thanks for sharing this one.
    A must read article!

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