Archive for the ‘Vray-Unity tools’ Category

Today I announce the first alpha version of External Lightmapping Tool that works not only with 3dsmax and Windows, but now also with Maya and Mac OSX. So far the system was tested on Windows 7 and Mac OSX Snow Leopard with Maya 2010. The package can be downloaded from here: How to use […]

It’s been a while since the first post about the lightmapping tool (even the name evolved to a more general one ;)) and I handed out the system to Unity a week ago. Now the mentors are making from it a neat package and adding some example assets and I myself am making the documentation […]

I’ve changed a little bit the list for last week Last week: Automatic setting the lightmaps accordingly to their name as soon as they appear in Asset folder Basic batch render script for 3dsmax, which opens max and renders&saves all lightmaps (yet hardcoded) A solution for applying materials, and setting up lightning have been overdiscussed […]

After some consideration I decided to change the name for a moment to make it less confusing for other people, because the project indeed is focused on the connection between Unity and Vray over 3dsmax, but the main core will allow everybody to use it for their own purpose with any software with a FBX […]

Yesterday I’ve received an information that my proposal (+ video) which I sent for Unity Summer of Code contest was accepted and I’m really excited about the system development 🙂 Basically the system is automating the bake process for Unity powered games using a powerful rendering software VRay. The Unity team proposed a bit different workflow […]