Posts Tagged ‘vray’

It’s been a while since the first post about the lightmapping tool (even the name evolved to a more general one ;)) and I handed out the system to Unity a week ago. Now the mentors are making from it a neat package and adding some example assets and I myself am making the documentation […]

After some consideration I decided to change the name for a moment to make it less confusing for other people, because the project indeed is focused on the connection between Unity and Vray over 3dsmax, but the main core will allow everybody to use it for their own purpose with any software with a FBX […]