Archive for January, 2010

The 3rd semester of Computer Science on Wroclaw University of Technology brought to me an occasion to do something that was written for a long time in my Idealist. After writing a 3d engine with Gouraud shading and per vertex Phong lightning model, which was the basis of evaluation of the graphics course, I’ve decided to do something […]


Today I announce the first alpha version of External Lightmapping Tool that works not only with 3dsmax and Windows, but now also with Maya and Mac OSX. So far the system was tested on Windows 7 and Mac OSX Snow Leopard with Maya 2010. The package can be downloaded from here: http://unitylightmapper.googlecode.com/files/elt_maya.zip How to use […]