Archive for the ‘Informatics’ Category

Turns out Apple didn’t mess it up. The real reason is SMB file sharing. Just go to System Preferences -> Sharing -> Options… and disable Share files and folders using SMB and you’ll notice immediate boost in responsiveness! via http://forums.macrumors.com/showthread.php?t=1662449&page=3 Advertisements


I don’t know how much this was my fault, but it took me some time to figure this out. Problem: Anyway Xcode couldn’t access my iPhone 4, nor another iPhone 4 nor iPad 2. The error that I keep getting in the Organizer was: Xcode has encountered an unexpected error (0xC00D)Permission denied, at ‘/SourceCache/DTDeviceKit/DTDeviceKit-1196/DTDeviceKit/DTDeviceKit_Utilities.m:854’ I’ve tried […]


The 3rd semester of Computer Science on Wroclaw University of Technology brought to me an occasion to do something that was written for a long time in my Idealist. After writing a 3d engine with Gouraud shading and per vertex Phong lightning model, which was the basis of evaluation of the graphics course, I’ve decided to do something […]


It’s been a while since the first post about the lightmapping tool (even the name evolved to a more general one ;)) and I handed out the system to Unity a week ago. Now the mentors are making from it a neat package and adding some example assets and I myself am making the documentation […]


It’s some time since my post about Fedora & Vista dual boot using the Dell Media Direct button and I’ve realized that I don’t use linux at all. It’s not that I don’t like to – I would love to switch to another more customizable system, but I can’t. Windows binded me with too many […]


I’ve changed a little bit the list for last week Last week: Automatic setting the lightmaps accordingly to their name as soon as they appear in Asset folder Basic batch render script for 3dsmax, which opens max and renders&saves all lightmaps (yet hardcoded) A solution for applying materials, and setting up lightning have been overdiscussed […]


THIS WEEK SUMMARY: The main core with GUI has been done which contain a following options: A dynamic list of lightmaps (shown as buttons) Simply hierarchy display list for currently highlighted lightmap Most necessary options “Pick selected objects”, “Clear list”, “Export FBX” Optimal UV Packing: the size of lightmap spot for an object depands on […]


After some consideration I decided to change the name for a moment to make it less confusing for other people, because the project indeed is focused on the connection between Unity and Vray over 3dsmax, but the main core will allow everybody to use it for their own purpose with any software with a FBX […]


Yesterday I’ve received an information that my proposal (+ video) which I sent for Unity Summer of Code contest was accepted and I’m really excited about the system development 🙂 Basically the system is automating the bake process for Unity powered games using a powerful rendering software VRay. The Unity team proposed a bit different workflow […]


This post is meant to be a short introduction to a new science branch on my blog dedicated programming in Assembler. One can think that the use of Assembler is deprecated these days, but there are still many reasons for a computer scientist to know this low-level language. The primary reason to program in assembly […]


It’s a trick  that makes posible to write polish characters on your mobile in Python editor using Nokia SU-8W. All that’s needed is PyS60 installed with appuifw2 module. To write a polish letter press Alt Gr + Key, where Key is the usual key under which polish character is hiden. Few things that I could […]


God damn. I took me about a half of an hour to Google that out…   Things to do to fix Visual Studio C++ Express (Probably in most cases you don’t have to delete those entries first. (worked for me)):   Go to Start -> All Programs -> Accessories -> Run, and type “RegEdit.exe” Locate […]


This short video intends to show you shortly how to use IdeaList application and how can it simplify your daily time management. IdeaList is completly free and open on GNU v3 licence. Feel free to download it from: code.google.com/p/idealist/ Mobiola Screen Capture demo (not working quite well) was used to do this video so it […]


I would like to announce that my second PyS60 project called IdeaList is near it’s first alpha release! Today I’ve done another milestone in it’s developement and I decided to no longer keep the project secret. So what does IdeaList do? Why did I create it? Simply because I believe that there’s nothing more precious […]


After some trubles in doing dual boot and isntaling Fedora I decided to write this post so that other users won’t waste so much time as I did. Firstly if you wan’t to have your remote control working on your XPS you don’t have to install Media Direct! What’s more your remote will work on […]


Modeling I’ve measured all my furniture and I constructed it using simple boxes and cylinders objects Details on window frame, such as the pull Materials There are two things i can be glad off, the rest is shit. First: the furniture glossy background. However I didn’t see the final render (I’m doing the render while […]


It’s high time to support my physics by computers. Today I experimented with Newton’s Law of Gravitation for 3D and as far as it goes to one object it works great. However I didn’t managed to apply the force to the second object (The Sun).The movie which you can see above is a gif, cause […]


Writing everything on this blog has a lot of positive sights. Firstly I can easily and quickly find any information that I need, due to excellent tag system. I don’t have to worry (at least I believe so :P) about the safety of my data, cause there are not in my drawer or even hard […]


Today I finally started the experiments with Adobe Flash AS2 and here comes my first experiment. All that’s needed is a black background and a movieclip called “code” exported for AS with a little green dynamic text area named “inside”. Change the number of frames per second to 120 and copy this code to the […]


It’s really inspiring 🙂